News
At some point I think I'd like to deprecate this section and migrate to a proper Blog or even Twitter, but for now...
November 10, 2017
Doom on the Nintendo Switch!
September 21 & 22, 2017
VRDC 2017 in San Francisco
Session Highlights:
'Rick and Morty: Virtual Rick-ality' Postmortem: VR Lessons *burrrp* Learned
Looking Back at the VR Development of 'Arizona Sunshine' and 'Skyworld'
How to Be a Successful VR Game Studio
April 4, 2017
I've got my new Nintendo Switch!
I'll be vacationing in Hyrule for the next little while.
Will check back in on my I return...
October 17, 2016
Very sad to hear about United Front Games
Spring, 2016
October 1, 2015
I've decided to join the Jetpack Interactive team
Thank you for all the great times United Front Games!
Sometime ##, 20##
Internal Unreal Engine 4 Production
We've just finished a very cool little side-scrolling endless runner (set in a very well known IP, for an unnamed mouse) using Unreal Engine 4.
...sadly it's an internal proof of concept, so nobody will ever get to see it. :-(
October ##, 2014
January 28, 2014
November 15, 2013
PS4 Release Date
September 17, 2012
Time for some Unity R&D
Well, let's see if Unity has had some time to mature a bit.
The last time I messed with it was back in 2008.
August 14, 2012
Sleeping Dogs
available today on Playstation 3, XBox 360, and PC!!!
Metacritic: 80 - 83
December 25, 2010
I ask you, What is Christmas without Zombies?!?!
Very unhappy that there'll be no Left 4 Dead 3 in the stocking this year.
October 31, 2010
Happy Halloween!
Just when you think it looks great, it gets even better.
Lovin' the power of these consoles.
July 1, 2010
Happy Canada Day!!!
So busy, and sooooo happy to be doing this kind of work.
February 3, 2010
Starting production on a new Multi-platform AAA title!!!
January 20, 2010
January 11, 2010
Shadowplay available on WiiWare for the Nintendo Wii.
Download your copy today for only 800 Wii Points!
To truly experience the fun, make sure to use your Wii MotionPlus
January 1, 2010
Happy New Year!!!
Still killing zombies...
December 25, 2009
Merry Christmas!!!
A perfect day for killing zombies. Left 4 Dead 2!!!
December 5, 2009
Pixologic ZBrush Users Group Meeting in Vancouver
Who wants to turn their ZBrush sculptures into real physical models? I know I do.
October 18, 2009
Still in Nintendo Lot Check limbo. Let that be a lesson to you. The first ones onto the beach are usually the ones that get shot.
August 1, 2009
Our WiiWare project goes Beta.
July 1, 2009
Starting production on a new XBox 360 project.
May 18, 2009
Starting production on a new WiiWare project.
May 12-13, 2009
GDC 2009 Canada in Vancouver
Session Highlights:
Art Direction Tools for Photo Real Games
Shooting in San Vanelona: the Visuals of EA's Skate
Efficiency Through Common Sense
May 8, 2009
Looking forward to GDC Canada next week.
March 23-27, 2009
GDC 2009 in San Francisco
Session Highlights:
Guerilla Tactics: Killzone's Art Tools and Techniques
Self-Limiting Rigging Methodology Used on God of War
Technical Artist Roundtables
March 10, 2009
Looking forward to GDC, with 3 new Game Demos / Vertical Slices for the Wii to debute at the show.
March 3, 2009
January 1, 2009
Happy New Year!!!
December 20, 2008
Our Nintendo DS project goes Golden Master.
November 10, 2008
MLB Superstars ships for the Nintendo Wii.
What a ride! 8 months from start to finish, while bringing our engine to the Wii platform.
October 15, 2008
Our Wii project goes Golden Master.
August 24, 2008
Close to wrapping up the Wii project.
April 1, 2008
Relocated to Vancouver, British Columbia
Starting work on a Nintendo Wii and a Nintendo DS project.
March 8, 2008
Finally fixed that damn Flash problem.
February 18-22, 2008
GDC 2008 in San Francisco
Party Highlights:
Hockey Night at GDC party for Canadian Game Developers
Ubisoft's "Rayman Raving Rabbids" party favour T-shirt
CCP (EVE Online) + White Wolf party
February 4, 2008
Added my 3DCG Demo Reel and Shot Breakdown page done in Flash.
January 6, 2008
Added a bunch more images to the gallery and organized them into sub-pages.
Inserted a bit of Flash animation to clarify the interface.
January 1, 2008
Happy New Year!!!
December 19, 2007
Updated some of the character work with new renders (Mental Ray with Subsurface Scattering.)
November 21, 2007
Added some depth to the Gallery with sub-catagories and additional pages.
Overhauled the interface design.
October 7, 2007
Finally fixed the problem that was screwing up my menu layout.
Added some examples of pencil work to round things out a bit.
September 10, 2007
This website goes online. Wooo!!!