|
click on image to enlarge
|
This is 1 of 4 characters that I created for the Nintendo GameCube and PlayStation 2 title Killer 7.
I modeled, UV mapped, textured, skin weighted and rigged the characters for use in the game engine.
I also designed the camera dependant vertical gradation shader used in the game in Maya.
6,006 tri-polys (Target: 6,000 tri-polys)
|
click on image to enlarge
|
Here is one of the other of characters that I created for Killer 7.
I also rigged all of the weapons for this game. All weapon animation (including FX) was driven simply by animating the tigger.
The weapons were typically modeled to a 500 tri-poly target.
5,960 tri-polys (Target: 6,000 tri-polys)
|
click on image to enlarge
|
This is model based on a popular comic book character.
I’ve based the appearance of the shading network on a comic book coloring style.
Animation is generated on a full-body IK/FK switching rig that I designed and implemented.
Facial animation has been achieved through the use of Maya's Blend Shapes.
5,018 tri-polys (Target: 5,000 tri-polys)
|
click on image to enter
|
This is 1 of a series of 18 robot/mechs and ships that I modeled for the 2005 Sony PlayStation 2 title Kenran Butosai.
The robot models are also rigged and fully animatable according to the requirements outlined by the game company.
All modeling and rigging was done in Maya.
4,890 tri-polys (Target: 5,000 tri-polys)
|
click on image to enter
|
This is another in the series of robot/mechs that I generated for Kenran Butosai mentioned above.
I have presented these models using a Toon Shader that approximates their appearance on the target game system.
4,868 tri-polys (Target: 5,000 tri-polys)
|
|